Really cool take on how storytelling changes when game mechanics need to be involved.
I always appreciate when a game has a good story and the game play action is there to match. Sometimes that means they need to make strategic decisions to develop additional gameplay formats to accommodate a crucial part of the story that they want to be more immersive, otherwise they just use the fall back cut scene approach.
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Really cool take on how storytelling changes when game mechanics need to be involved.
I always appreciate when a game has a good story and the game play action is there to match. Sometimes that means they need to make strategic decisions to develop additional gameplay formats to accommodate a crucial part of the story that they want to be more immersive, otherwise they just use the fall back cut scene approach.