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Discussion on: How to gamify your storytelling

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Maven

It’s not necessarily that it’s winner take all, it’s that it’s incredibly hard to break through with a given project. Gamers are used to polished mechanics, graphics, unique art style, etc. all of which takes time and capital to produce. You need to spend either a) a lot of time producing it solo/founder team or b) pay people a ton to make it happen. And likely both.